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Using Arnold's Ambient Occlusion node to create an eroding paint shader effect – Oded Maoz Erell's CG Log
In Houdini 11, to create an ambient occlusion shader by Deborah R. Fowler* * (idea from Murat Gonul demo): 1. In the shop, hit t
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probiner graphics on Twitter: "Geometry Ambient Occlusion and Thickness in # Houdini with VEX intersect() https://t.co/VfSAXWy7et" / Twitter
Where to put [Glossiness, Specular & Ambient Occlusion] texture map in Matrasurface & Principled Shader? | Forums | SideFX
Houdini - Houdini 11's viewport now supports multiple lights, shadows, ambient occlusion and more using OpenGL. | Facebook
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